AI Insights · Timothy · October 2022
Top 5 Turn-Based Tactics Games in Sweden for Q3 2022: Unified Platform Performance
Explore the performance of the top 5 turn-based tactics games in Sweden during Q3 2022, featuring trends in downloads, revenue, and active users.
During the third quarter of 2022, the top turn-based tactics games in Sweden showed varied performance metrics across downloads, revenue, and active users. This data, sourced from Sensor Tower, provides an insightful overview of the trends for these popular games.
Warhammer 40,000: Tacticus ™ by Snowprint Studios AB saw significant fluctuations in its weekly revenue, peaking at approximately $7.2K in mid-August. Weekly downloads were highest around mid-July with 1.8K downloads, but tapered off to around 389 by the end of September. Active users started at 894 in early July and increased to a peak of 1.7K in late August before settling around 1.3K at the end of the quarter.
FINAL FANTASY BE:WOTV from SQUARE ENIX had a steady weekly revenue with a peak of $1.4K in late July. Downloads were minimal but showed a slight increase towards the end of the quarter, reaching 44 in the last week of September. Active users hovered around the 50-70 range, with a slight bump to 78 in the final week.
The Walking Dead No Man's Land by Deca Live Operations GmbH had its highest weekly revenue in early August at $1.3K. Weekly downloads were highest in mid-July with 190 downloads, but decreased to around 44 by the end of September. Active users saw a peak of 362 in late July but generally declined to 268 by the end of September.
Magic War Legends from TINYSOFT experienced a peak weekly revenue of $1.4K in late July. Weekly downloads were highest at 194 in mid-July but decreased to 82 by the end of September. Active users peaked at 1.3K in mid-July and saw a slight decline to around 974 by the end of the quarter.
Finally, Bowmasters - Multiplayer Game by Playgendary Limited had consistent weekly revenue, peaking at $1.2K in mid-July. Weekly downloads were robust, with the highest at 3.4K in mid-July, but showed a decline to approximately 1.6K by the end of September. Active users remained strong, with a peak of 28.6K in late July, though there was a gradual decline to around 15.8K by the end of the quarter.
These insights, sourced from Sensor Tower, highlight the dynamic nature of the mobile gaming market in Sweden. For more detailed information and further analysis, visit Sensor Tower.